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Markup UI is a user interface framework for games and real-time applications. It uses HTML for structure and CSS for layout and styling, with hardware-accelerated rendering, data binding, and event handling. Platform plugins integrate asset management, editor previews, and runtime display into each engine so that interfaces can share a page format while keeping UI design separate from application logic.

Getting Started

Unreal Engine

Manage pages as document assets, preview them in the editor, and display them with a UMG widget.

Installation and Project Setup · Your First In-Game UI · Display Pages in UMG

Unreal Engine Quick Start Video

Watch on YouTube

Unity

Synchronize HTML, CSS, and related assets into the project, preview pages in the HTML asset window, and display them through UI Toolkit.

Installation and Project Setup · Your First In-Game UI · Integrate with UI Toolkit

HTML and Layout

Styles and Resources

Data Binding

Input and Events

Editor Tools and Packaging

Task Unreal Engine Unity
Update assets Asset Synchronization Synchronize Design Files
Preview pages Editor Preview Preview Page Assets
Profile performance Profiling Profiling
Build the project Package the Project Build the Player

Reference and Releases

Content Status

Some sections are currently outlines. See each platform's documentation for the status of individual features.